<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Eugen Eşanu — Writing</title><description>Articles on product design, behavioural design and the craft, by Eugen Eşanu, design partner for B2B AI products.</description><link>https://eugenesanu.com/</link><language>en</language><item><title>5 Examples of How Priming Influences Behaviour</title><link>https://eugenesanu.com/writing/5-examples-of-how-priming-influences-behaviour/</link><guid isPermaLink="true">https://eugenesanu.com/writing/5-examples-of-how-priming-influences-behaviour/</guid><description>Research, expectations, and why the brain hates uncertainty</description><pubDate>Fri, 15 Nov 2019 00:00:00 GMT</pubDate><category>Psychology</category><category>Behavioral Economics</category><category>UX</category><category>Design</category><category>Design Thinking</category></item><item><title>10 Powerful User Nudges Illustrated</title><link>https://eugenesanu.com/writing/10-powerful-user-nudges-illustrated/</link><guid isPermaLink="true">https://eugenesanu.com/writing/10-powerful-user-nudges-illustrated/</guid><description>Have you ever noticed how sometimes you make decisions in a blink of an eye? Or maybe sometimes you follow the crowd unconsciously? Recent studies in cogniti…</description><pubDate>Fri, 01 Nov 2019 00:00:00 GMT</pubDate><category>Tag:psychology</category><category>Tag:design</category><category>Tag:ux</category><category>Tag:behavioral Economics</category><category>Tag:startup</category></item><item><title>How to Influence Choice Through Default Options</title><link>https://eugenesanu.com/writing/how-to-influence-choice-through-default-options/</link><guid isPermaLink="true">https://eugenesanu.com/writing/how-to-influence-choice-through-default-options/</guid><description>Choice architecture and how to design better defaults</description><pubDate>Wed, 30 Oct 2019 00:00:00 GMT</pubDate><category>Psychology</category><category>Behavioral Economics</category><category>Design Thinking</category><category>Design</category><category>UX</category></item><item><title>Norms Decide User Behaviour</title><link>https://eugenesanu.com/writing/behavioural-economics-descriptive-norms/</link><guid isPermaLink="true">https://eugenesanu.com/writing/behavioural-economics-descriptive-norms/</guid><description>And how to use them to design better solutions</description><pubDate>Mon, 28 Oct 2019 00:00:00 GMT</pubDate><category>Behavior Change</category><category>Psychology</category><category>Design</category><category>UX</category><category>Behavioral Economics</category></item><item><title>Understanding Human Irrationality</title><link>https://eugenesanu.com/writing/behavioral-economics-understanding-human-irrationality/</link><guid isPermaLink="true">https://eugenesanu.com/writing/behavioral-economics-understanding-human-irrationality/</guid><description>Coke Zero and Light should taste a little bit less sweet than the regular Coke; otherwise, you won’t believe it has no sugar. The same way you think that the…</description><pubDate>Thu, 24 Oct 2019 00:00:00 GMT</pubDate><category>Tag:startup</category><category>Tag:psychology</category><category>Tag:ux</category><category>Tag:behavioral Economics</category><category>Tag:design</category></item><item><title>Why Consistent Writing Makes You a Better Designer</title><link>https://eugenesanu.com/writing/why-consistent-writing-makes-you-a-better-designer/</link><guid isPermaLink="true">https://eugenesanu.com/writing/why-consistent-writing-makes-you-a-better-designer/</guid><description>Recently, I wrote a story about how important it is to develop good communication skills — whether you are a designer, manager, or a CEO. But I didn’t explai…</description><pubDate>Mon, 21 Oct 2019 00:00:00 GMT</pubDate><category>Tag:writing</category><category>Tag:design</category><category>Tag:design Thinking</category><category>Tag:ux</category><category>Tag:personal Development</category></item><item><title>Giving Life to Your Product Ideas</title><link>https://eugenesanu.com/writing/giving-life-to-your-product-ideas/</link><guid isPermaLink="true">https://eugenesanu.com/writing/giving-life-to-your-product-ideas/</guid><description>Once I read an interview with Ryan Singer, the Head of Strategy at Basecamp, and the interviewer asked: “How can you get to a stage where things are just run…</description><pubDate>Thu, 03 Oct 2019 00:00:00 GMT</pubDate><category>Tag:ux</category><category>Tag:design</category><category>Tag:product Design</category><category>Tag:product Management</category><category>Tag:user Experience</category></item><item><title>Principles That Influence Human Behaviour</title><link>https://eugenesanu.com/writing/principles-that-influence-human-behaviour/</link><guid isPermaLink="true">https://eugenesanu.com/writing/principles-that-influence-human-behaviour/</guid><description>Analysing human behaviour is more truth revealing than asking people what they think about certain products. Human behaviour can tell you more about a person…</description><pubDate>Fri, 27 Sep 2019 00:00:00 GMT</pubDate><category>Tag:psychology</category><category>Tag:ux</category><category>Tag:design</category><category>Tag:behavioral Economics</category><category>Tag:design Thinking</category></item><item><title>5 Soft Skills Every Product Designer Should Master</title><link>https://eugenesanu.com/writing/5-soft-skills-every-product-designer-should-master/</link><guid isPermaLink="true">https://eugenesanu.com/writing/5-soft-skills-every-product-designer-should-master/</guid><description>I once asked a friend that works for a big name design company what he looks for in potential hires? He said that he hires people with great communication sk…</description><pubDate>Wed, 25 Sep 2019 00:00:00 GMT</pubDate><category>Tag:design</category></item><item><title>The Problem With Average Solutions</title><link>https://eugenesanu.com/writing/the-problem-with-average-solutions/</link><guid isPermaLink="true">https://eugenesanu.com/writing/the-problem-with-average-solutions/</guid><description>And why there might not be one</description><pubDate>Wed, 07 Aug 2019 00:00:00 GMT</pubDate><category>Startup</category><category>Design</category><category>Design Thinking</category><category>Behavioral Economics</category><category>UX</category></item><item><title>Designing Perceptions Instead of Solutions</title><link>https://eugenesanu.com/writing/designing-perceptions-instead-of-solutions-part-2/</link><guid isPermaLink="true">https://eugenesanu.com/writing/designing-perceptions-instead-of-solutions-part-2/</guid><description>Sometimes treating a problem with logic will not give you the wanted results. Apply logic to any problem you have with your product and you will get a boring…</description><pubDate>Fri, 26 Jul 2019 00:00:00 GMT</pubDate><category>Tag:ux</category><category>Tag:behavioral Economics</category><category>Tag:design Thinking</category><category>Tag:design</category></item><item><title>Sacrificing Emotional Experience for Efficiency</title><link>https://eugenesanu.com/writing/sacrificing-emotional-experience-for-efficiency-scale/</link><guid isPermaLink="true">https://eugenesanu.com/writing/sacrificing-emotional-experience-for-efficiency-scale/</guid><description>London’s Black Taxi Cab, Electric Vehicles and LEGO</description><pubDate>Thu, 28 Mar 2019 00:00:00 GMT</pubDate><category>Uber</category><category>Design</category><category>Design Thinking</category><category>Behavioral Economics</category><category>UX</category></item><item><title>Principles For Designing Better Products</title><link>https://eugenesanu.com/writing/principles-for-designing-better-products/</link><guid isPermaLink="true">https://eugenesanu.com/writing/principles-for-designing-better-products/</guid><description>“It Doesn’t Have to Be Crazy at Work” by J. Fried and DDH</description><pubDate>Tue, 05 Feb 2019 00:00:00 GMT</pubDate><category>Startup</category><category>Design</category><category>Product Management</category><category>UX</category></item><item><title>Gamification: Punished by Rewards</title><link>https://eugenesanu.com/writing/gamification-punished-by-rewards/</link><guid isPermaLink="true">https://eugenesanu.com/writing/gamification-punished-by-rewards/</guid><description>The pitfalls of extrinsic motivation — Part 5</description><pubDate>Mon, 04 Feb 2019 00:00:00 GMT</pubDate><category>Gamification</category><category>UX</category><category>Design Thinking</category><category>Behavioral Economics</category></item><item><title>The quest for simplicity</title><link>https://eugenesanu.com/writing/the-quest-for-simplicity/</link><guid isPermaLink="true">https://eugenesanu.com/writing/the-quest-for-simplicity/</guid><description>Complexity is not the opposite of simplicity</description><pubDate>Thu, 24 Jan 2019 00:00:00 GMT</pubDate><category>Design</category><category>Design Thinking</category><category>UX</category><category>Product Management</category><category>Startup</category></item><item><title>5 Most Common Startup Mistakes</title><link>https://eugenesanu.com/writing/5-most-common-startup-mistakes/</link><guid isPermaLink="true">https://eugenesanu.com/writing/5-most-common-startup-mistakes/</guid><description>From product to strategy</description><pubDate>Tue, 08 Jan 2019 00:00:00 GMT</pubDate><category>Startup</category><category>Design Thinking</category><category>Product Management</category><category>Design</category></item><item><title>Gamification: Motivation Model</title><link>https://eugenesanu.com/writing/gamification-motivation-model/</link><guid isPermaLink="true">https://eugenesanu.com/writing/gamification-motivation-model/</guid><description>The broken way of carrot and stick</description><pubDate>Thu, 03 Jan 2019 00:00:00 GMT</pubDate><category>Gamification</category><category>UX</category><category>Psychology</category><category>Design Thinking</category></item><item><title>My Reading List for 2018</title><link>https://eugenesanu.com/writing/my-reading-list-for-2018/</link><guid isPermaLink="true">https://eugenesanu.com/writing/my-reading-list-for-2018/</guid><description>The best books I read this year</description><pubDate>Thu, 20 Dec 2018 00:00:00 GMT</pubDate><category>Books</category><category>Design</category><category>Reading</category><category>Startup</category></item><item><title>Product Design: Expectations vs Reality</title><link>https://eugenesanu.com/writing/product-design-expectations-vs-reality/</link><guid isPermaLink="true">https://eugenesanu.com/writing/product-design-expectations-vs-reality/</guid><description>Mistakes we make on a daily basis — Part 2</description><pubDate>Mon, 17 Dec 2018 00:00:00 GMT</pubDate><category>Design</category><category>Startup</category><category>Design Thinking</category><category>UX</category></item><item><title>Living the Life of a User</title><link>https://eugenesanu.com/writing/living-the-user-life/</link><guid isPermaLink="true">https://eugenesanu.com/writing/living-the-user-life/</guid><description>Useless user personas and taking reponsibility</description><pubDate>Sat, 15 Dec 2018 00:00:00 GMT</pubDate><category>UX</category><category>Design</category><category>Design Thinking</category><category>Startup</category><category>Research</category></item><item><title>Why Your Nike Redesign is Bad</title><link>https://eugenesanu.com/writing/why-your-nikes-redesign-is-bad/</link><guid isPermaLink="true">https://eugenesanu.com/writing/why-your-nikes-redesign-is-bad/</guid><description>A letter to myself</description><pubDate>Sat, 08 Dec 2018 00:00:00 GMT</pubDate><category>Design</category><category>Design Thinking</category><category>UX</category><category>UI</category><category>Lessons Learned</category></item><item><title>The Broken Way of Problem Solving</title><link>https://eugenesanu.com/writing/the-broken-way-of-problem-solving/</link><guid isPermaLink="true">https://eugenesanu.com/writing/the-broken-way-of-problem-solving/</guid><description>And thinking</description><pubDate>Fri, 30 Nov 2018 00:00:00 GMT</pubDate><category>Economics</category><category>Startup</category><category>Design</category><category>Design Thinking</category><category>Product Management</category></item><item><title>7 Principles That Influence Our Behaviour</title><link>https://eugenesanu.com/writing/7-principles-that-influence-our-behaviour/</link><guid isPermaLink="true">https://eugenesanu.com/writing/7-principles-that-influence-our-behaviour/</guid><description>Understanding human behaviour</description><pubDate>Thu, 22 Nov 2018 00:00:00 GMT</pubDate><category>Psychology</category><category>Behavioral Economics</category><category>Design</category><category>Design Thinking</category><category>UX</category></item><item><title>Gamification: Rewarding Users With Points</title><link>https://eugenesanu.com/writing/gamification-rewarding-with-personal-stats/</link><guid isPermaLink="true">https://eugenesanu.com/writing/gamification-rewarding-with-personal-stats/</guid><description>Part 3</description><pubDate>Mon, 19 Nov 2018 00:00:00 GMT</pubDate><category>Gamification</category><category>Design</category><category>Behavioral Economics</category><category>Design Thinking</category><category>UX</category></item><item><title>Gamification: The Importance of Failure</title><link>https://eugenesanu.com/writing/gamification-the-importance-of-failure/</link><guid isPermaLink="true">https://eugenesanu.com/writing/gamification-the-importance-of-failure/</guid><description>Part 2</description><pubDate>Sat, 17 Nov 2018 00:00:00 GMT</pubDate><category>Gamification</category><category>Behavioral Economics</category><category>Design Thinking</category><category>UX</category><category>Design</category></item><item><title>Gamification: Understanding The Basics</title><link>https://eugenesanu.com/writing/gamification-understanding-the-basics/</link><guid isPermaLink="true">https://eugenesanu.com/writing/gamification-understanding-the-basics/</guid><description>Part 1</description><pubDate>Thu, 15 Nov 2018 00:00:00 GMT</pubDate><category>Gamification</category><category>Design</category><category>Design Thinking</category><category>UX</category><category>Behavioral Economics</category></item><item><title>The Business of Removing Negatives from a Product</title><link>https://eugenesanu.com/writing/the-business-of-removing-negatives-in-a-product/</link><guid isPermaLink="true">https://eugenesanu.com/writing/the-business-of-removing-negatives-in-a-product/</guid><description>Rationally choosing the irrational</description><pubDate>Mon, 12 Nov 2018 00:00:00 GMT</pubDate><category>Design Thinking</category><category>Design</category><category>Behavioral Economics</category><category>Startup</category><category>UX</category></item><item><title>The Curse of Knowledge Bias</title><link>https://eugenesanu.com/writing/the-curse-of-knowledge/</link><guid isPermaLink="true">https://eugenesanu.com/writing/the-curse-of-knowledge/</guid><description>And how it impacts your work</description><pubDate>Wed, 07 Nov 2018 00:00:00 GMT</pubDate><category>Design Thinking</category><category>Design</category><category>Psychology</category><category>Behavioral Economics</category><category>Startup</category></item><item><title>The Problem With Online Reviews</title><link>https://eugenesanu.com/writing/the-problem-with-online-reviews/</link><guid isPermaLink="true">https://eugenesanu.com/writing/the-problem-with-online-reviews/</guid><description>The good, the bad and the ugly</description><pubDate>Wed, 31 Oct 2018 00:00:00 GMT</pubDate><category>Design</category><category>UI</category><category>UX</category><category>Design Thinking</category><category>Startup</category></item><item><title>The Importance of Feedback from a Product</title><link>https://eugenesanu.com/writing/the-importance-of-product-feedback/</link><guid isPermaLink="true">https://eugenesanu.com/writing/the-importance-of-product-feedback/</guid><description>Sometimes it may save a life, kill, disturb, annoy or inform</description><pubDate>Fri, 26 Oct 2018 00:00:00 GMT</pubDate><category>Design</category><category>Product Management</category><category>UX</category><category>Design Thinking</category><category>Product Design</category></item><item><title>Designing Better Choices for Your Users</title><link>https://eugenesanu.com/writing/designing-better-choices-for-your-users/</link><guid isPermaLink="true">https://eugenesanu.com/writing/designing-better-choices-for-your-users/</guid><description>The power of a nudge in design</description><pubDate>Mon, 22 Oct 2018 00:00:00 GMT</pubDate><category>Behavioural Economics</category><category>Design</category><category>UX</category><category>Design Thinking</category><category>Psychology</category></item><item><title>Why More Data is Not The Answer</title><link>https://eugenesanu.com/writing/why-more-data-is-not-the-answer/</link><guid isPermaLink="true">https://eugenesanu.com/writing/why-more-data-is-not-the-answer/</guid><description>Why so many companies make bad decisions, even with access to unprecedented amounts of data?</description><pubDate>Mon, 15 Oct 2018 00:00:00 GMT</pubDate><category>Netflix</category><category>Design</category><category>Big Data</category><category>UX</category><category>Behavioral Economics</category></item><item><title>Why Great Products Do Only One Thing</title><link>https://eugenesanu.com/writing/why-greatest-products-do-only-one-thing/</link><guid isPermaLink="true">https://eugenesanu.com/writing/why-greatest-products-do-only-one-thing/</guid><description>And why one feature is better than two or three</description><pubDate>Tue, 09 Oct 2018 00:00:00 GMT</pubDate><category>Design</category><category>Behavioral Economics</category><category>UX</category><category>Product Management</category><category>Design Thinking</category></item><item><title>Designing Perceptions Instead of Solutions</title><link>https://eugenesanu.com/writing/designing-perspectives-instead-of-solutions/</link><guid isPermaLink="true">https://eugenesanu.com/writing/designing-perspectives-instead-of-solutions/</guid><description>Why a solution to a problem in the 21st century may not be the answer</description><pubDate>Wed, 03 Oct 2018 00:00:00 GMT</pubDate><category>Google</category><category>Design</category><category>Design Thinking</category><category>UX</category><category>Behavioral Economics</category></item><item><title>Finding Unseen Opportunities</title><link>https://eugenesanu.com/writing/finding-unseen-opportunities/</link><guid isPermaLink="true">https://eugenesanu.com/writing/finding-unseen-opportunities/</guid><description>Problem solving, thinking in reverse and defining innovation</description><pubDate>Mon, 20 Aug 2018 00:00:00 GMT</pubDate><category>Design</category><category>Design Thinking</category><category>Startup</category><category>Product Management</category></item><item><title>Why Even Care About Your Core Users?</title><link>https://eugenesanu.com/writing/why-even-care-about-your-core-customers/</link><guid isPermaLink="true">https://eugenesanu.com/writing/why-even-care-about-your-core-customers/</guid><description>The cost for not being or not staying loyal</description><pubDate>Fri, 17 Aug 2018 00:00:00 GMT</pubDate><category>Design</category><category>Startup</category><category>Product Management</category><category>Design Thinking</category></item><item><title>Principles for a Product Vision</title><link>https://eugenesanu.com/writing/7-principles-for-a-product-vision/</link><guid isPermaLink="true">https://eugenesanu.com/writing/7-principles-for-a-product-vision/</guid><description>Is your product story worth listening to?</description><pubDate>Wed, 15 Aug 2018 00:00:00 GMT</pubDate><category>Startup</category><category>Design</category><category>Product Management</category><category>Vision</category><category>Leadership</category></item><item><title>The Issue Behind Any Design Process</title><link>https://eugenesanu.com/writing/the-issue-behind-any-design-process/</link><guid isPermaLink="true">https://eugenesanu.com/writing/the-issue-behind-any-design-process/</guid><description>Agile, Waterfall, Scrum, Sprints, Cycles, Whatever</description><pubDate>Mon, 13 Aug 2018 00:00:00 GMT</pubDate><category>Design</category><category>Product Management</category><category>Agile</category><category>UX</category><category>Startup</category></item><item><title>Why Small Teams Win And Bigger Ones Fail</title><link>https://eugenesanu.com/writing/why-small-teams-win-and-bigger-ones-fail/</link><guid isPermaLink="true">https://eugenesanu.com/writing/why-small-teams-win-and-bigger-ones-fail/</guid><description>How many people do you need to design a great product?</description><pubDate>Tue, 07 Aug 2018 00:00:00 GMT</pubDate><category>Design</category><category>Creativity</category><category>Startup</category><category>Product Management</category><category>Company Culture</category></item><item><title>Product Design: Expectations vs Reality</title><link>https://eugenesanu.com/writing/product-design-expectations-vs-reality-part-1/</link><guid isPermaLink="true">https://eugenesanu.com/writing/product-design-expectations-vs-reality-part-1/</guid><description>For me, the beauty of designing a product is that it usually never ends up as the first idea you had. Often, the process looks like a…</description><pubDate>Wed, 01 Aug 2018 00:00:00 GMT</pubDate><category>Design</category><category>UX</category><category>Product Management</category><category>UI</category></item><item><title>Stop Asking Users What They Want</title><link>https://eugenesanu.com/writing/stop-asking-users-what-they-want/</link><guid isPermaLink="true">https://eugenesanu.com/writing/stop-asking-users-what-they-want/</guid><description>Observe, listen, and have courage to take a leap</description><pubDate>Fri, 27 Jul 2018 00:00:00 GMT</pubDate><category>Design</category><category>UX</category><category>Product Management</category><category>UI</category><category>Startup</category></item><item><title>Top Questions To Ask Before Designing Anything</title><link>https://eugenesanu.com/writing/top-questions-to-ask-before-designing-anything/</link><guid isPermaLink="true">https://eugenesanu.com/writing/top-questions-to-ask-before-designing-anything/</guid><description>And what other things to take into account</description><pubDate>Thu, 19 Jul 2018 00:00:00 GMT</pubDate><category>UX</category><category>Design</category><category>Design Thinking</category><category>Product Management</category><category>Startup</category></item><item><title>What’s The Thinking Model of Your Users?</title><link>https://eugenesanu.com/writing/whats-the-thinking-model-of-your-users/</link><guid isPermaLink="true">https://eugenesanu.com/writing/whats-the-thinking-model-of-your-users/</guid><description>Why it is more important than the UI itself</description><pubDate>Mon, 16 Jul 2018 00:00:00 GMT</pubDate><category>UX</category><category>Design</category><category>Design Thinking</category><category>Product Management</category><category>User Experience</category></item><item><title>5 Things To Do Differently About Your Product’s UX</title><link>https://eugenesanu.com/writing/5-things-to-do-differently-about-user-experience/</link><guid isPermaLink="true">https://eugenesanu.com/writing/5-things-to-do-differently-about-user-experience/</guid><description>What else can we do better?</description><pubDate>Fri, 13 Jul 2018 00:00:00 GMT</pubDate><category>UX</category><category>Design</category><category>Design Thinking</category><category>Startup</category><category>Product Management</category></item><item><title>7 Basic Design Principles We Forget About</title><link>https://eugenesanu.com/writing/7-basic-design-principles-we-forget-about/</link><guid isPermaLink="true">https://eugenesanu.com/writing/7-basic-design-principles-we-forget-about/</guid><description>Some of them will always apply!</description><pubDate>Wed, 11 Jul 2018 00:00:00 GMT</pubDate><category>Design</category><category>User Experience</category><category>UX</category><category>Design Process</category><category>UI</category></item><item><title>Copywriting is Interface Design</title><link>https://eugenesanu.com/writing/copywriting-is-interface-design/</link><guid isPermaLink="true">https://eugenesanu.com/writing/copywriting-is-interface-design/</guid><description>The importance of copy in design of digital products</description><pubDate>Mon, 09 Jul 2018 00:00:00 GMT</pubDate><category>Design</category><category>UX</category><category>Copywriting</category><category>Design Thinking</category><category>UI</category></item><item><title>Going Offline to Design Better Solutions</title><link>https://eugenesanu.com/writing/going-offline-to-design-better-solutions/</link><guid isPermaLink="true">https://eugenesanu.com/writing/going-offline-to-design-better-solutions/</guid><description>Disconnecting will make you a better designer and thinker</description><pubDate>Fri, 06 Jul 2018 00:00:00 GMT</pubDate><category>UX</category><category>Design</category><category>Design Thinking</category><category>Startup</category><category>User Experience</category></item><item><title>10 Small Design Mistakes We Still Make</title><link>https://eugenesanu.com/writing/10-small-design-mistakes-we-still-make/</link><guid isPermaLink="true">https://eugenesanu.com/writing/10-small-design-mistakes-we-still-make/</guid><description>Don’t Make Me Think by Steve Krug</description><pubDate>Fri, 29 Jun 2018 00:00:00 GMT</pubDate><category>Design</category><category>UX</category><category>Design Thinking</category><category>Product Management</category><category>Creativity</category></item><item><title>The Truth Behind Being a Creative Person</title><link>https://eugenesanu.com/writing/the-truth-behind-being-a-creative-person/</link><guid isPermaLink="true">https://eugenesanu.com/writing/the-truth-behind-being-a-creative-person/</guid><description>Picasso, Churchill, Balenciaga, Tiffany, Edison</description><pubDate>Tue, 26 Jun 2018 00:00:00 GMT</pubDate><category>Creativity</category><category>Personal Development</category><category>Personal Growth</category><category>Entrepreneurship</category><category>Design</category></item><item><title>Product Discovery — What You Must Know</title><link>https://eugenesanu.com/writing/7-principles-for-a-product-discovery/</link><guid isPermaLink="true">https://eugenesanu.com/writing/7-principles-for-a-product-discovery/</guid><description>What to take into account and how not to screw up the details.</description><pubDate>Mon, 18 Jun 2018 00:00:00 GMT</pubDate><category>Product Management</category><category>User Experience</category><category>UX</category><category>Design</category><category>Product Design</category></item><item><title>The Problem With Product Roadmaps</title><link>https://eugenesanu.com/writing/the-problem-with-product-roadmaps/</link><guid isPermaLink="true">https://eugenesanu.com/writing/the-problem-with-product-roadmaps/</guid><description>And how to make them better</description><pubDate>Mon, 11 Jun 2018 00:00:00 GMT</pubDate><category>Product Management</category><category>Design</category><category>Design Thinking</category><category>User Experience</category><category>Startup</category></item><item><title>Rediscovering Microsoft’s Soul</title><link>https://eugenesanu.com/writing/rediscovering-microsofts-soul/</link><guid isPermaLink="true">https://eugenesanu.com/writing/rediscovering-microsofts-soul/</guid><description>Bill Gates, Satya Nadella, bad products, harmful competition, design, and rethinking what is business.</description><pubDate>Mon, 04 Jun 2018 00:00:00 GMT</pubDate><category>Microsoft</category><category>Design</category><category>Design Thinking</category><category>Business</category><category>Business Strategy</category></item><item><title>How Not to Design a Product Like Everyone Else’s</title><link>https://eugenesanu.com/writing/how-not-to-design-a-product-like-everyones-else/</link><guid isPermaLink="true">https://eugenesanu.com/writing/how-not-to-design-a-product-like-everyones-else/</guid><description>Why all the products on the market look the same?</description><pubDate>Thu, 31 May 2018 00:00:00 GMT</pubDate><category>Design</category><category>UX</category><category>Design Thinking</category><category>Startup</category><category>User Experience</category></item><item><title>7 Stages of User’s Action in Design</title><link>https://eugenesanu.com/writing/7-stages-of-users-action-in-design/</link><guid isPermaLink="true">https://eugenesanu.com/writing/7-stages-of-users-action-in-design/</guid><description>Or why do we need to know about the human mind when designing products?</description><pubDate>Tue, 29 May 2018 00:00:00 GMT</pubDate><category>UX</category><category>Design Thinking</category><category>Startup</category><category>Design</category><category>User Experience</category></item><item><title>12 Tips on How to Write Great Copy for Your Product by David Ogilvy</title><link>https://eugenesanu.com/writing/12-tips-on-how-to-write-great-copy-for-your-product-by-david-ogilvy/</link><guid isPermaLink="true">https://eugenesanu.com/writing/12-tips-on-how-to-write-great-copy-for-your-product-by-david-ogilvy/</guid><description>Or how to write text that sells.</description><pubDate>Thu, 24 May 2018 00:00:00 GMT</pubDate><category>Marketing</category><category>Creativity</category><category>Business</category><category>Startup</category><category>Design</category></item><item><title>35 Quotes on Design That Will Fuel Up Your Creativity</title><link>https://eugenesanu.com/writing/35-quotes-on-design-that-will-fuel-up-your-creativity/</link><guid isPermaLink="true">https://eugenesanu.com/writing/35-quotes-on-design-that-will-fuel-up-your-creativity/</guid><description>Creativity is all around us in all the forms and shapes.</description><pubDate>Wed, 23 May 2018 00:00:00 GMT</pubDate></item><item><title>25 Lessons From Warren Buffet &amp; Charlie Munger That Will Change Your Ideas About Business &amp; Life</title><link>https://eugenesanu.com/writing/25-lessons-from-warren-buffet-charlie-munger-that-will-change-your-ideas-about-business-life/</link><guid isPermaLink="true">https://eugenesanu.com/writing/25-lessons-from-warren-buffet-charlie-munger-that-will-change-your-ideas-about-business-life/</guid><description>In 2015, Berkshire Hathaway achieved a new milestone — 50 years under Warren Buffet’s leadership. It is a record not only for being a CEO…</description><pubDate>Mon, 21 May 2018 00:00:00 GMT</pubDate></item><item><title>Pixar’s Braintrust — Why It‘s Important for a Creative Culture</title><link>https://eugenesanu.com/writing/pixars-braintrust-why-it-is-important-for-a-creative-culture/</link><guid isPermaLink="true">https://eugenesanu.com/writing/pixars-braintrust-why-it-is-important-for-a-creative-culture/</guid><description>Should people be honest? Almost everybody will say yes.</description><pubDate>Tue, 08 May 2018 00:00:00 GMT</pubDate><category>Creativity</category><category>Design</category><category>Company Culture</category><category>Startup</category><category>Entrepreneurship</category></item><item><title>Wanna design better? Make it simple and tell a story</title><link>https://eugenesanu.com/writing/wanna-design-better-make-it-simple-and-tell-a-story/</link><guid isPermaLink="true">https://eugenesanu.com/writing/wanna-design-better-make-it-simple-and-tell-a-story/</guid><description>What is the first thing that comes to your mind when you think of great design? Most likely something that grabbed your attention and kept…</description><pubDate>Tue, 01 May 2018 00:00:00 GMT</pubDate><category>Design</category><category>Design Thinking</category><category>Product Management</category><category>Startup</category><category>Product Design</category></item><item><title>A Designer’s Diary #1: things to avoid when trying to build a product</title><link>https://eugenesanu.com/writing/a-designers-diary-1-things-to-avoid-when-building-a-product/</link><guid isPermaLink="true">https://eugenesanu.com/writing/a-designers-diary-1-things-to-avoid-when-building-a-product/</guid><description>One of the beauties of working with startups is that you get a chance to test and learn new stuff all over again. But after working with a…</description><pubDate>Mon, 09 Apr 2018 00:00:00 GMT</pubDate><category>Product Management</category><category>Startup Lessons</category><category>Design</category><category>Startup</category><category>Design Thinking</category></item><item><title>22 Things I Learned From Designing for Startups</title><link>https://eugenesanu.com/writing/22-things-i-learned-from-designing-for-startups/</link><guid isPermaLink="true">https://eugenesanu.com/writing/22-things-i-learned-from-designing-for-startups/</guid><description>This is the second part from “What I learned from working with startups” and make sure to check first part for the Business lessons.</description><pubDate>Tue, 20 Feb 2018 00:00:00 GMT</pubDate><category>Startup</category><category>Design</category><category>Design Thinking</category><category>Product Management</category><category>User Experience</category></item><item><title>Part 1: Things I learned from working with startups</title><link>https://eugenesanu.com/writing/part-1-things-i-learned-from-working-with-startups/</link><guid isPermaLink="true">https://eugenesanu.com/writing/part-1-things-i-learned-from-working-with-startups/</guid><description>Working with startups is one of the most amazing experiences anyone can have in the business world.</description><pubDate>Sat, 17 Feb 2018 00:00:00 GMT</pubDate><category>Startup</category><category>Design</category><category>Entrepreneurship</category><category>Product Management</category><category>Startup Lessons</category></item><item><title>Stress moment design</title><link>https://eugenesanu.com/writing/stress-moment-design/</link><guid isPermaLink="true">https://eugenesanu.com/writing/stress-moment-design/</guid><description>For some time now, I have been thinking of this idea that you can judge a product if it is good, bad or does its job if it resists a…</description><pubDate>Thu, 18 Jan 2018 00:00:00 GMT</pubDate><category>Design Thinking</category><category>Design</category><category>Product Design</category><category>User Experience</category><category>Design Process</category></item><item><title>11 most important things I learned in 2017</title><link>https://eugenesanu.com/writing/11-most-important-things-i-learned-in-2017/</link><guid isPermaLink="true">https://eugenesanu.com/writing/11-most-important-things-i-learned-in-2017/</guid><description>A year in review</description><pubDate>Fri, 29 Dec 2017 00:00:00 GMT</pubDate><category>Entrepreneurship</category><category>Learning</category><category>Design</category><category>Meditation</category><category>Life Lessons</category></item></channel></rss>