Behavioural design.
Nudges, defaults, priming and gamification: how people actually decide, and how to design for it.
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5 Examples of How Priming Influences Behaviour
Research, expectations, and why the brain hates uncertainty
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10 Powerful User Nudges Illustrated
And why we are so irrational sometimes
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How to Influence Choice Through Default Options
Choice architecture and how to design better defaults
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Norms Decide User Behaviour
And how to use them to design better solutions
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Understanding Human Irrationality
And how to help people make better decisions
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Principles That Influence Human Behaviour
And how they shape what we do without us noticing
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The Problem With Average Solutions
And why there might not be one
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Designing Perceptions Instead of Solutions, Part 2
Why a change of perception can work better than logic
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Sacrificing Emotional Experience for Efficiency
London’s Black Taxi Cab, Electric Vehicles and LEGO
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Gamification: Punished by Rewards
The pitfalls of extrinsic motivation — Part 5
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Gamification: Motivation Model
The broken way of carrot and stick
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The Broken Way of Problem Solving
And thinking
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7 Principles That Influence Our Behaviour
Understanding human behaviour
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Gamification: Rewarding Users With Points
Part 3
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Gamification: The Importance of Failure
Part 2
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Gamification: Understanding The Basics
Part 1
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The Business of Removing Negatives from a Product
Rationally choosing the irrational
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The Curse of Knowledge Bias
And how it impacts your work
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Designing Better Choices for Your Users
The power of a nudge in design
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Why More Data is Not The Answer
Why so many companies make bad decisions, even with access to unprecedented amounts of data?
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Why Great Products Do Only One Thing
And why one feature is better than two or three
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Designing Perceptions Instead of Solutions, Part 1
Why a solution to a problem in the 21st century may not be the answer