1. Ask Only What Matters First: Rebuilding a Psychiatry Sign-Up

    A video psychiatry service asks for your records, card, ID and insurance before you can book. Here's my critique of the flow, and how I rebuilt it.

  2. Designers Are the New Product Managers

    Open design roles hit a record low while PM roles keep growing. The lines were always blurry. Design was never separate from business.

  3. How to Design Forms People Actually Finish

    Ask first and charge last, group the quick questions, and give every screen the right Continue. Seven lessons from a passport application and a psychiatry sign-up, each with the before and after.

  4. You Don't Need to Be a Genius to Build an Accessible UI

    A lot of teams now ship without a designer, and dark UIs show it first. How I reworked a car marketplace's filters with Claude, the prompts I used, and what you still have to test yourself.

  5. AI Agents Inherit Your Bad UX. Here's How to Fix It.

    AI agents skip your menus, but they inherit every gap underneath and drop the checks people relied on. How to design states and copy for two readers.

  6. I Ditched Figma for Claude. It's Not That Easy.

    I ditched Figma and I live in Claude now. AI still needs direction, and as the codebase grows, the edge cases never end.

  7. 100 Things I Learned From Designing Tech Products for 12 Years

    What 12 years of designing products taught me about users, human behaviour, words, startups, clients and AI.

  8. We Were Wrong About Workflow Builders

    Most people want the result, not the workflow. What three years designing Lantern’s AI workflow builder taught me about templates, chat and trust.

  9. How to Design AI Answers People Can Trust

    Lead with a one-sentence answer, prove it with the chart, name the source, and show that the AI checked. Lessons from designing an AI finance canvas.

  10. Giving Life to Your Product Ideas

    Why teams struggle to go from exploring ideas to building them

  11. Principles For Designing Better Products

    “It Doesn’t Have to Be Crazy at Work” by J. Fried and DDH

  12. The quest for simplicity

    Complexity is not the opposite of simplicity

  13. 5 Most Common Startup Mistakes

    From product to strategy

  14. Living the Life of a User

    Useless user personas and taking responsibility

  15. The Broken Way of Problem Solving

    And thinking

  16. The Importance of Feedback from a Product

    Sometimes it may save a life, kill, disturb, annoy or inform

  17. Why More Data is Not The Answer

    Why so many companies make bad decisions, even with access to unprecedented amounts of data?

  18. Why Great Products Do Only One Thing

    And why one feature is better than two or three

  19. Finding Unseen Opportunities

    Problem solving, thinking in reverse and defining innovation

  20. Why Even Care About Your Core Users?

    The cost for not being or not staying loyal

  21. Principles for a Product Vision

    Is your product story worth listening to?

  22. The Issue Behind Any Design Process

    Agile, Waterfall, Scrum, Sprints, Cycles, Whatever

  23. Why Small Teams Win And Bigger Ones Fail

    How many people do you need to design a great product?

  24. Product Design: Expectations vs Reality, Part 1

    Mistakes we make on a daily basis — Part 1

  25. Stop Asking Users What They Want

    Observe, listen, and have courage to take a leap

  26. Top Questions To Ask Before Designing Anything

    And what other things to take into account

  27. What’s The Thinking Model of Your Users?

    Why it is more important than the UI itself

  28. 5 Things To Do Differently About Your Product’s UX

    What else can we do better?

  29. 10 Small Design Mistakes We Still Make

    Don’t Make Me Think by Steve Krug

  30. Product Discovery — What You Must Know

    What to take into account and how not to screw up the details.

  31. The Problem With Product Roadmaps

    And how to make them better

  32. Wanna design better? Make it simple and tell a story

    How stories and simple messages make design memorable

  33. A Designer’s Diary #1: things to avoid when trying to build a product

    The mistakes almost every startup makes when building a product

  34. 22 Things I Learned From Designing for Startups

    This is the second part from “What I learned from working with startups” and make sure to check first part for the Business lessons.

  35. Part 1: Things I learned from working with startups

    Working with startups is one of the most amazing experiences anyone can have in the business world.

  36. Stress moment design

    Why great products hold up when everything goes wrong at once