Notes on the craft.

Articles on product design and the behavioural side of it: nudges, defaults, choice architecture, and the habits that make designers better. Most first ran in UX Planet; they live here now.

  1. Copying Got Cheap. Trust Didn't.

    Everyone says AI killed SaaS because Claude can copy any product. People always copied. What nobody can copy is the trust people put in a brand.

  2. We Were Wrong About Workflow Builders

    Most people want the result, not the workflow. What three years designing Lantern’s AI workflow builder taught me about templates, chat and trust.

  3. How to Design AI Answers People Can Trust

    Lead with a one-sentence answer, prove it with the chart, name the source, and show that the AI checked. Lessons from designing an AI finance canvas.

  4. 5 Examples of How Priming Influences Behaviour

    Research, expectations, and why the brain hates uncertainty

  5. 10 Powerful User Nudges Illustrated

    And why we are so irrational sometimes

  6. How to Influence Choice Through Default Options

    Choice architecture and how to design better defaults

  7. Norms Decide User Behaviour

    And how to use them to design better solutions

  8. Understanding Human Irrationality

    And how to help people make better decisions

  9. Why Consistent Writing Makes You a Better Designer

    How writing made me a better designer, leader and thinker

  10. Giving Life to Your Product Ideas

    Why teams struggle to go from exploring ideas to building them

  11. Principles That Influence Human Behaviour

    And how they shape what we do without us noticing

  12. 5 Soft Skills Every Product Designer Should Master

    Why communication can matter more than your portfolio

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