Notes on the craft.
Articles on product design and the behavioural side of it: nudges, defaults, choice architecture, and the habits that make designers better. Most first ran in UX Planet; they live here now.
-
The Broken Way of Problem Solving
And thinking
-
7 Principles That Influence Our Behaviour
Understanding human behaviour
-
Gamification: Rewarding Users With Points
Part 3
-
Gamification: The Importance of Failure
Part 2
-
Gamification: Understanding The Basics
Part 1
-
The Business of Removing Negatives from a Product
Rationally choosing the irrational
-
The Curse of Knowledge Bias
And how it impacts your work
-
The Problem With Online Reviews
The good, the bad and the ugly
-
The Importance of Feedback from a Product
Sometimes it may save a life, kill, disturb, annoy or inform
-
Designing Better Choices for Your Users
The power of a nudge in design
-
Why More Data is Not The Answer
Why so many companies make bad decisions, even with access to unprecedented amounts of data?
-
Why Great Products Do Only One Thing
And why one feature is better than two or three