Notes on the craft.

Articles on product design and the behavioural side of it: nudges, defaults, choice architecture, and the habits that make designers better. Most first ran in UX Planet; they live here now.

  1. The Problem With Average Solutions

    And why there might not be one

  2. Designing Perceptions Instead of Solutions, Part 2

    Why a change of perception can work better than logic

  3. Sacrificing Emotional Experience for Efficiency

    London’s Black Taxi Cab, Electric Vehicles and LEGO

  4. Principles For Designing Better Products

    “It Doesn’t Have to Be Crazy at Work” by J. Fried and DDH

  5. Gamification: Punished by Rewards

    The pitfalls of extrinsic motivation — Part 5

  6. The quest for simplicity

    Complexity is not the opposite of simplicity

  7. 5 Most Common Startup Mistakes

    From product to strategy

  8. Gamification: Motivation Model

    The broken way of carrot and stick

  9. My Reading List for 2018

    The best books I read this year

  10. Product Design: Expectations vs Reality, Part 2

    Mistakes we make on a daily basis — Part 2

  11. Living the Life of a User

    Useless user personas and taking responsibility

  12. Why Your Nike Redesign is Bad

    A letter to myself

Published elsewhere

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