Notes on the craft.
Articles on product design and the behavioural side of it: nudges, defaults, choice architecture, and the habits that make designers better. Most first ran in UX Planet; they live here now.
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The Problem With Average Solutions
And why there might not be one
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Designing Perceptions Instead of Solutions, Part 2
Why a change of perception can work better than logic
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Sacrificing Emotional Experience for Efficiency
London’s Black Taxi Cab, Electric Vehicles and LEGO
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Principles For Designing Better Products
“It Doesn’t Have to Be Crazy at Work” by J. Fried and DDH
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Gamification: Punished by Rewards
The pitfalls of extrinsic motivation — Part 5
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The quest for simplicity
Complexity is not the opposite of simplicity
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5 Most Common Startup Mistakes
From product to strategy
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Gamification: Motivation Model
The broken way of carrot and stick
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My Reading List for 2018
The best books I read this year
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Product Design: Expectations vs Reality, Part 2
Mistakes we make on a daily basis — Part 2
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Living the Life of a User
Useless user personas and taking responsibility
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Why Your Nike Redesign is Bad
A letter to myself